This 3D terrain playground works best on tablets and desktop devices with larger screens for optimal interaction and control.
Back to LabOverall terrain area (width × height)
Number of noise layers (detail levels)
Scale of terrain features (higher = smaller features)
Maximum height of terrain
How much each octave contributes (roughness)
Frequency multiplier between octaves
Random seed for reproducible terrain
Mesh detail (higher = more polygons)
Interactive 3D terrain generation using Ken Perlin's improved noise algorithm